How To Use A Controller With Project64 LINK
LINK https://urlgoal.com/2t7dPG
If you have a wireless Xbox One controller, you will see a micro USB port at the top centre of the controller. Get a cable like this (another Amazon UK link: ) but chances are you will have one lying around somewhere (at my house we have like 20). Connect the smaller port into the controller and the normal USB port in your computer. Note that some Xbox One controllers come with a micro USB lead.
Okay, now that you have your controller plugged in, it's time to set it up with Project64. At the top of the Project64 game selection window, go to Options > Configure Controller Plugin. Give it a minute to load, and a box should show up. Click on the buttons in the window and press the same buttons on your controller. Check out the video to see what I mean. Then click OK.
There you go! You can now play your Project64 games with your USB controller! It worked great for me!Comment saying if it worked for you and if there is anything you would like me to make into a new Instructable!
Any idea on how to do this with a USB dongle only controller? It let's me input and remap buttons but wony actually work on the game also says no mempak ? I am very confused ive tried plug in and xinput but nothing seems to work
Would you be able to share the Project 64 Controller input file that you use? For some reason, my menu for setting up the buttons only shows the top half with no way to see the other inputs. Thanks in advance!
Okay, I figured it out (followed your instructions and none of my controls were responding). I have a wired Xbox One Controller. I plugged it in. Clicked "Options," "Controller Plugin Configuration" "Controller 1" , which is the default tab. Under it I checkmarked "Plugged" and "X Input" At the bottom I configured the Xbox controls to the N64 controller (it's been so long that I had to look at a picture of an N64 controller while I did this lol). Clicked "Save" (the save right next to the "NOTE") then "Use."
so i plugged in my gamecube controller, configured it like the instructions said to, which worked perfectly. But when i booted up the game only the keyboard worked! I went into the controller settings again and pressed "Use" but still nothing. So i went back in and tried to re-configure it and it said "Keyboard - Wake" instead of "awaiting imput" what's up and how do I fix it?
Problem: It won't read my inputs as controller inputs. I reads them as key inputs (Start = esc, LB = tab, et cetera). This means that if I map the start button to start, it toggles between full screen and small screen everytime I try to pause. Also, I can only move in 8 directions for the same reason, which isn't too bad, but I'm playing Mario 64, not Mario 64 DS. Is there a way to fix this?
This wikiHow teaches you how to set up an Xbox 360 controller for use with the Project64 emulator program on a Windows computer. For this to work, you must have either a hard-wired Xbox 360 controller or a wireless adapter from Microsoft.
Cemu is a Wii U video game console emulator, initially released in 2015. According to the description, you can basically launch Wii U games on it, and play them on PC (thank you, Captain Obvious). We have tested this particular emulator with Mario & Sonic at the Sochi 2014 Olympic Winter Games, and used a Cemu Steam controller set-up in reWASD.
You can create a keyboard config in reWASD that will correspond to the basic binds Dolphin has. The easiest and quickest way, however, would be to grab the Dolphin Steam controller config, Apply it in reWASD, and run the needed game in the emulator. You can customize the given config in reWASD to match your needs, too!
Another way around will take some time: remap your Steam controller to Xbox 360 \ One in reWASD, and then set up the keys in Project64 settings. The emulator recognizes XInput only, so a virtual DualShock 4 is not an option (at least not with the default Controller Plugin, as far as we know). Here are the steps you need to accomplish, allons-y!
Remapping is inevitable: you need to replicate these controls, come up with your own layout. By the way, we have made a basic ePSXe Steam controller config with keyboard binds, so you can try this one as well. Import this config, Apply it (or Apply the config you have made on your own), then launch the emulator and start the game.
This way, your gamepad should be detected right away. Of course, you can try Xbox 360 and DualShock 4 virtual controllers to make an ePSXe Steam controller setup, that would just take more time. There are so many more settings available in this emulator, explore them to find a better way to use Steam controller with ePSXe!
We really hope that this post cleared up the questions you had about using Steam controller with emulators. If not, reach out to us wherever you feel comfortable: Discord text chat, on Facebook, or on reWASD Forum. Make sure to follow us on Pinterest, Reddit, and YouTube to keep your hand on the pulse.
I am trying to set up Project64 1.6.1 to use my switch pro controller. However whenever I try to bind buttons like B or Y I get an issue where the control just says "Keyboard: ". I've been able to set up the analog sticks using the N-Rage's Direct-Input by closing and reopening the bind window until it finally works. Using any of the other Controller Plugins causes Mario's movements to walk everywhere instead of running and no amount of changing the deadzone's or range fixes it. The other plugins take the button inputs just fine but not the analog inputs, however N-Rage's Direct-Input takes my analog stick movement correctly but doesn't take button inputs. Has anyone been able to set a pro controller up properly?
do you have any XBOX or PS4/5 controllers laying around that you can connect via USB? that's what I used to use before I got a refurbished n64 controller and an adapter, and it worked absolutely fine. same layout(generally, although you do have pressure-sensitive triggers, not button triggers like on the switch, although I think you can mod an Xbox/ps4/5 controller to have the same button style triggers as the nsp), better analogue input honestly, and probably most important of all, more compatibility.
I was finally able to get the pro controller to work in P64 V1.6For a copy and paste solution see the last paragraph, to see how I solved it in case my solution doesn't exactly work for you, read on.
It's near impossible to get any of the input plugins to correctly get analog stick inputs and the ones that do don't seem to correctly get the gamepad buttons to work. However, the one that I got to work was N-Rage Input Plugin, though not by conventional methods. I save a profile to a file and work backwards through how they encode the inputs to end up getting my controller to actually work.
For anyone trying to get this to work in the future this is how I did it. Basically every input slot in the configuration screen is represented by 8 hexadecimal digits, for example 00020001. The way we can figure out what this means is by splitting up the first 4 and last 4 digits. The first 4 digits represent the actual input value while the last 4 digits appear to represent the "device" that the input is coming from. 0001 meaning it comes from the gamepad buttons, 0002 meaning button 2 on the gamepad. To figure out which 8 digits are for which slot I just swapped one of them between inputs and look for which 8 digits change in the file (I will reply to this later with a labeling of which 8 digits are for which input slots).
This is the encoding that I've been able to work out so far, I may edit this with more info later.First 4 digits from the left when the last 4 digits are 0001 (i.e. in 00020001 focus on 0002)0000-0003 represents the 4 letter buttons (A, B, X, Y) though not in order0004 represents L-Trigger0005 represents R-Trigger0006 represents Z-Trigger0009 represents Start Button
For other controllers and keyboard users, use the default Project64 Input Plugin (or ensure that XInput does not have a check by it). Click on the button for the control you want to bind a button to and the menu will wait for you to press a button on the controller or a key on your keyboard to use for the button. You may need to change these again if you switch controllers.
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Project64 is a powerful emulator that is available for the Windows and Android platforms. In times past, new generation consoles and computers were stepping into the game consumer market. The Nintendo company, in a bid not to be left behind, built a lot of emulators that allow GameCube lovers to play their favorite games with modern devices. Here is a loss of all Emulators for the Gamecube console and its game along with the platforms they run on.
We are going to teach you how to use a Gamecube controller on project64. To use a Gamecube controller, you would need a lot of things. We would be looking at installing Project64 emulator on your PC, and then, making a choice off the numerous quality GameCube adapters out there in the market. We should bear in mind that we are not trying to run GameCube sensation on a console but on a PC. 2b1af7f3a8